<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>customactions&#187; opensource</title>
	<atom:link href="http://blog.customactions.net/category/opensource/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.customactions.net</link>
	<description>a digital life...</description>
	<lastBuildDate>Wed, 02 Mar 2011 23:48:57 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>Pixlib 3.0 Flash Platform Framework est là</title>
		<link>http://blog.customactions.net/2011/02/765/</link>
		<comments>http://blog.customactions.net/2011/02/765/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 12:07:00 +0000</pubDate>
		<dc:creator>Romain Ecarnot</dc:creator>
				<category><![CDATA[Pixlib]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[professionnal]]></category>

		<guid isPermaLink="false">http://blog.customactions.net/?p=765</guid>
		<description><![CDATA[The new Pixlib 3.0 Flash Plaftorm is released]]></description>
			<content:encoded><![CDATA[<p>Enfin, oh oui enfin, non sans mal &#8230; la nouvelle version de <strong>Pixlib</strong> voit enfin le jour.</p>
<p>Nouvelle architecture noyau/extensions, plus rapide et plus robuste. Et aussi et surtout&#8230; complètement documenté !</p>
<p>Je vous invite donc tous à aller faire un tour sur le site officiel <strong><a href="http://www.pixlib.net">www.pixlib.net</a></strong> pour trouver le framework open source, la documentation, ainsi que des articles et autres leçon qui viendront au jour le jour sur l&#8217;utilisation de ce puissant framework Actionscript 3.</p>
<p>Et pour info&#8230; la PixTeam est à votre service pour toutes <strong>formations</strong>, <strong>consulting</strong>, ou <strong>développement</strong> de projets.<br />
<em>(Nos services ne sont pas encore officiellement disponibles sur le site, mais la PixTeam est là pour vous.)</em></p>
<p>See you soon Pixlib lovers <img src='http://blog.customactions.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://blog.customactions.net/2011/02/765/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OpenScreen Project Manager released</title>
		<link>http://blog.customactions.net/2010/12/openscreen-project-manager-released/</link>
		<comments>http://blog.customactions.net/2010/12/openscreen-project-manager-released/#comments</comments>
		<pubDate>Thu, 09 Dec 2010 01:06:24 +0000</pubDate>
		<dc:creator>Romain Ecarnot</dc:creator>
				<category><![CDATA[FDT]]></category>
		<category><![CDATA[Pixlib]]></category>
		<category><![CDATA[opensource]]></category>

		<guid isPermaLink="false">http://blog.customactions.net/?p=720</guid>
		<description><![CDATA[OSP  Manager offer tools to allow fast development of OpenScreen projects with FDT 4.1
Android, iOS, BlackBerry, TV and Desktop devices are supported.]]></description>
			<content:encoded><![CDATA[<p><strong>OpenScreen Project Manager</strong> offer tools to allow fast development of OpenScreen projects using <strong>FDT 4.1</strong></p>
<p><strong>OSP Manager</strong> offer a <strong>FDT</strong> Project Template and <strong>Ant</strong> build files system to :<br />
- <strong>Test</strong> application in real size using new ADL features<br />
- <strong>Debugging</strong> and <strong>profiling</strong> features<br />
- <strong>Package</strong> (signed or not) application<br />
- Internal <strong>versioning</strong> system<br />
- and other useful tasks</p>
<p><strong>Android, iOS, BlackBerry (PlayBook), TV</strong> and desktop devices are supported.</p>
<p><img src="http://osp.customactions.net/splash.png" alt="OpenScreen Project Manager launcher" /></p>
<p>See it in action&#8230; (720p Fullscreen for better view; new videos are coming soon)<br />
<object width="500" height="301"><param name="movie" value="http://www.youtube.com/v/8n6jDLz4Im8?fs=1&amp;hl=fr_FR"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/8n6jDLz4Im8?fs=1&amp;hl=fr_FR" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="301"></embed></object><br />
<br/><br />
<span id="more-720"></span></p>
<p>The <strong>FDT</strong> Project Template comes with default resources for your project like (icons, splash screens and more).<br />
<img src="http://osp.customactions.net/template_shoot.png" alt="Project Template resources" /></p>
<p><strong>OSP Manager</strong> allow you to configure many things about your application<br />
<a href="http://osp.customactions.net/project_shoot.png"><img src="http://osp.customactions.net/project_shoot.png" alt="Project properties" /></a></p>
<p>and quickly add or remove target devices for your project<br />
<a href="http://osp.customactions.net/device_shoot.png"><img src="http://osp.customactions.net/device_shoot.png" alt="Device properties" /></a><br />
<br/><br />
get started now&#8230;<br />
1. Install<br />
Downloads the <em>OSPManager.air</em> file from<br />
<a href="http://osp.customactions.net/OSPManager.air">http://osp.customactions.net/OSPManager.air</a><br />
and install application on your computer (Windows, Mac OS and Linux are supported).<br />
Launch application and install <strong>FDT</strong> Project Template.</p>
<p>2. Create a new Flash Project in <strong>FDT</strong> 4.1 and select the new available template named <em>OpenScreen project</em><br />
Double click on the <em>build/project.osp</em>  and discover project configuration. </p>
<p>3. When all your properties are saved, drag&#8217;n drop the build file to the <strong>Eclipse Ant</strong> view.<br />
Don&#8217;t forget : configure the <em>External Tools</em> to run in the same JRE.</p>
<p>4. Happy coding <img src='http://blog.customactions.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>One more thing&#8230; for the fun <img src='http://blog.customactions.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
<strong>Mac</strong> user can use <strong>swipe gesture</strong> to navigate between differents section.<br />
<em>Swipe</em> left or right to change section and <strong>swipe</strong> down to save modification <img src='http://blog.customactions.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://blog.customactions.net/2010/12/openscreen-project-manager-released/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>on the wave&#8230; baby&#8230;</title>
		<link>http://blog.customactions.net/2010/03/on-the-wave-baby/</link>
		<comments>http://blog.customactions.net/2010/03/on-the-wave-baby/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 23:34:35 +0000</pubDate>
		<dc:creator>Romain Ecarnot</dc:creator>
				<category><![CDATA[Non classé]]></category>
		<category><![CDATA[Pixlib]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[professionnal]]></category>

		<guid isPermaLink="false">http://blog.customactions.net/?p=512</guid>
		<description><![CDATA[Flash Platform open spaces and thoughs&#8230; let&#8217;s go to the beach now&#8230;Adobe Wave Badge]]></description>
			<content:encoded><![CDATA[<table width="100%" border="0" cellspacing="10" cellpadding="0">
<tr>
<td width="13%" rowspan="2"><img src="http://www.customactions.net/adobewave/adobewave_logo1.png" alt="" width="128" height="128" /></td>
<td width="87%">Flash Platform open spaces and thoughs&#8230;</td>
</tr>
<tr>
<td height="63">let&#8217;s go to the beach now&#8230;<br/><a href="http://www.customactions.net/adobewave/">Adobe Wave Badge</a></td>
</tr>
</table>
]]></content:encoded>
			<wfw:commentRss>http://blog.customactions.net/2010/03/on-the-wave-baby/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FlexUnit 4 XML Report and more&#8230;</title>
		<link>http://blog.customactions.net/2010/02/flexunit-4-xml-report/</link>
		<comments>http://blog.customactions.net/2010/02/flexunit-4-xml-report/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 02:01:42 +0000</pubDate>
		<dc:creator>Romain Ecarnot</dc:creator>
				<category><![CDATA[opensource]]></category>
		<category><![CDATA[FlexUnit]]></category>
		<category><![CDATA[Pixlib]]></category>

		<guid isPermaLink="false">http://blog.customactions.net/?p=456</guid>
		<description><![CDATA[FlexUnit 4 XML Report, generate XML Report for FlexUnit 4 Unit tests in pure ActionScript 3 projects.]]></description>
			<content:encoded><![CDATA[<p><img style="visibility:hidden;width:0px;height:0px;" border=0 width=0 height=0 src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNjY3MTYyNTc4NDgmcHQ9MTI2NjcxNjI2MDQzMyZwPTk*NjY2MSZkPUZsZXhVbml*WE1MUmVwb3J*QmFkZ2UmZz*y/Jm89YzY*YzAyNWQ2YjRmNDA5MmFjNDAzYTA3NDU1ZDBmOGUmb2Y9MA==.gif" /><OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab" WIDTH="470" HEIGHT="190" id="FlexUnit XML Report / Pure AS3 XML Behaviour for unit testing"><PARAM NAME="movie" VALUE="http://www.customactions.net/opensource/FUXMLReport-Teaser.swf" /><PARAM NAME="quality" VALUE="high" /><PARAM NAME="bgcolor" VALUE="#000000" /><PARAM NAME="flashVars" value="crtr=1&#038;gig_lt=1266716257848&#038;gig_pt=1266716260433&#038;gig_g=2" /><EMBED src="http://www.customactions.net/opensource/FUXMLReport-Teaser.swf" quality="high"  WIDTH="470" HEIGHT="190" NAME="FlexUnit XML Report / Pure AS3 XML Behaviour for unit testing" flashVars="crtr=1&#038;gig_lt=1266716257848&#038;gig_pt=1266716260433&#038;gig_g=2" ALIGN="" TYPE="application/x-shockwave-flash" PLUGINSPAGE="http://www.macromedia.com/go/getflashplayer"></EMBED></OBJECT></p>
<p>Sources et libairie sur <a href="http://code.google.com/p/xmlfunit/">GoogleCode</a>.</p>
<p><span id="more-456"></span><br />
La librairie <strong>FlexUnit 4 XML Report</strong> permet de générer un <strong>XML</strong> complet du résultat des &laquo;&nbsp;unit tests&nbsp;&raquo; réalisés.<br/><br />
Ce <strong>XML</strong> pouvant être traité, par la suite, comme vous le souhaitez via l&#8217;enregistrement de <strong>XMLReportView</strong>.<br />
A noter que cette librairie est complètement indépendante du framework <strong>Flex</strong>, permettant une utilisation dans les projets <strong>pure ActionScript 3</strong>.( et Flex of course pour les adeptes ^_^)</p>
<p>Pour le moment, 2 views (traitements XML) sont implémentées, à savoir : </p>
<ul>
<li><strong>TraceView</strong> permettant un affichage du XML via la console Flash</li>
<li><strong>PixlogView</strong> permettant un affichage du XML via la <strong>Pixlib Logging API</strong></li>
</ul>
<p>Une nouvelle view est en cours de développement pour Air 1.5 et Air 2.0&#8230;  <br/>oui oui vous me voyez venir <img src='http://blog.customactions.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>
Pour exemple, voici un XML issu de mes tests avec l&#8217;utilisation de la console <a href="http://demonsterdebugger.com/">De MonsterDebugger</a>.</p>
<p><img src="http://www.customactions.net/opensource/xmloutput.png" alt="De MonsterDebugger output example" /></p>
<p>
La documentation est disponible ici, avec des exemples d&#8217;utilisation (et les sources embed <img src='http://blog.customactions.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> ) : <br />
<a href="http://www.customactions.net/opensource/xmlfunit/">http://www.customactions.net/opensource/xmlfunit/</a></p>
<p>Classes <strong>Actionscript 3 </strong> et librairie <strong>SWC</strong> sont disponibles sur Googlecode en suivant ce <a href="http://code.google.com/p/xmlfunit/">lien</a>.</p>
<p><a href="http://www.fdt.powerflasher.com"><img src="http://fdt.powerflasher.de/media/supported_by_FDT_187x35px.png" border="0" alt="Flash Development Tool 3.5" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.customactions.net/2010/02/flexunit-4-xml-report/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ADMHelper / Share and Track Flash Application easily</title>
		<link>http://blog.customactions.net/2010/02/admhelper-share-and-track-flash-application-easily/</link>
		<comments>http://blog.customactions.net/2010/02/admhelper-share-and-track-flash-application-easily/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 23:33:22 +0000</pubDate>
		<dc:creator>Romain Ecarnot</dc:creator>
				<category><![CDATA[opensource]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Distribution]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Service]]></category>
		<category><![CDATA[Social]]></category>

		<guid isPermaLink="false">http://blog.customactions.net/?p=426</guid>
		<description><![CDATA[Sources et libairie sur GoogleCode. ADMHelper est une nouvelle classe OpenSource permettant de partager facilement et rapidement, vos applications Flash/Flex ( le reporting est aussi géré ). Pour un partage par défaut ou pour une personnalisation complète de celui ci, ADMHelper vous permettra de tout contrôler simplement. Plus d&#8217;information sur Adobe Distribution Manager Service à [...]]]></description>
			<content:encoded><![CDATA[<p><img style="visibility:hidden;width:0px;height:0px;" border=0 width=0 height=0 src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNjQ5NzkzNzc1NzkmcHQ9MTI2NDk3OTM3OTUyOSZwPTk*NjY2MSZkPUFETUhlbHBlckJhZGdlJmc9MiZvPWM2NGMw/MjVkNmI*ZjQwOTJhYzQwM2EwNzQ1NWQwZjhlJm9mPTA=.gif" /><OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab" WIDTH="470" HEIGHT="190" id="ADMHelper / Share your Flash Application"><PARAM NAME="movie" VALUE="http://www.customactions.net/opensource/ADMHelper-Teaser.swf" /><PARAM NAME="quality" VALUE="high" /><PARAM NAME="bgcolor" VALUE="#000000" /><PARAM NAME="flashVars" value="crtr=1&#038;gig_lt=1264979377579&#038;gig_pt=1264979379529&#038;gig_g=2" /><EMBED src="http://www.customactions.net/opensource/ADMHelper-Teaser.swf" quality="high"  WIDTH="470" HEIGHT="190" NAME="ADMHelper / Share your Flash Application" flashVars="crtr=1&#038;gig_lt=1264979377579&#038;gig_pt=1264979379529&#038;gig_g=2" ALIGN="" TYPE="application/x-shockwave-flash" PLUGINSPAGE="http://www.macromedia.com/go/getflashplayer"></EMBED></OBJECT></p>
<p>Sources et libairie sur <a href="http://code.google.com/p/admhelper/">GoogleCode</a>.</p>
<p><span id="more-426"></span><br />
<strong>ADMHelper</strong> est une nouvelle classe <strong>OpenSource</strong> permettant de partager facilement et rapidement, vos applications Flash/Flex ( le reporting est aussi géré ).</p>
<p>Pour un partage par défaut ou pour une personnalisation complète de celui ci, <strong>ADMHelper</strong> vous permettra de tout contrôler simplement.<br />
Plus d&#8217;information sur <strong>Adobe Distribution Manager Service</strong> à cette <a href="http://www.adobe.com/flashplatform/services/distribution/">adresse</a>.</p>
<p>Classes <strong>Actionscript 3 </strong> et librairie <strong>SWC</strong> sont disponibles sur Googlecode en suivant ce <a href="http://code.google.com/p/admhelper/">lien</a>.</p>
<p>Un petit exemple pour la route comme on dit :<br />
<code>
<pre>
package
{
	import net.customactions.fps.ADMHelper;
	import net.customactions.fps.ADMShareMenuUI;
	import flash.display.Sprite;

	public class Sample extends Sprite
	{
		public function Sample()
		{
			DistributionManager.PARTNER_ID = "..."; 

			var helper : DistributionManager =
                            DistributionManager.getInstance(CODE_ID);

			helper.title = "Distibution Manager Sample";
			helper.description = "Just a sample of ADM";
			helper.copyright = "Romain Ecarnot";
			helper.flashURL = "http://.../app.swf";
			helper.previewURL = "http://.../thumb.png";
			helper.UIConfig = ADMShareMenuUI.DEEP_BLUE;
			helper.initReporting(this);
			helper.openShareMenu();
		}
	}
}
</pre>
<p></code></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.customactions.net/2010/02/admhelper-share-and-track-flash-application-easily/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PixFont Editor &#8211; Manage Shared Font Library</title>
		<link>http://blog.customactions.net/2009/12/pixfont-editor-manage-shared-font-library/</link>
		<comments>http://blog.customactions.net/2009/12/pixfont-editor-manage-shared-font-library/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 21:55:22 +0000</pubDate>
		<dc:creator>Romain Ecarnot</dc:creator>
				<category><![CDATA[Pixlib]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[palmER]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[pixfont]]></category>
		<category><![CDATA[pixtms]]></category>

		<guid isPermaLink="false">http://blog.customactions.net/?p=373</guid>
		<description><![CDATA[PixFont Editor permet une gestion simple et rapide de vos librairies partagées de polices pour vos applications Flash, Flex. PixFont Editor on Google Code De la création à l&#8217;exportation au format SWF, PixFont Editor permet au développeur, ou graphiste, de créer, sans process laborieux, de bien belle librairie de polices à partager (entre amis). PixFont [...]]]></description>
			<content:encoded><![CDATA[<table>
<tr>
<td rowspan="2" valign="top" style="padding: 5px;"><a href="http://pixfont.googlecode.com"><img src="http://pixlib.customactions.net/pixfont/header.png" alt="PixFont Editor icon" border="0"/></a></td>
<td height="86" valign="top" style="padding: 5px;"><strong>PixFont Editor</strong> permet une gestion simple et rapide de vos librairies partagées de polices pour vos applications <strong>Flash</strong>, <strong>Flex</strong>.</td>
</tr>
<tr>
<td valign="top" style="padding: 5px;"><strong>PixFont Editor</strong> on <a href="http://pixfont.googlecode.com">Google Code</a></td>
</tr>
</table>
<p>De la création à l&#8217;exportation au format <strong>SWF</strong>, <strong>PixFont Editor</strong> permet au développeur, ou graphiste, de créer, sans process laborieux, de bien belle librairie de polices à partager (entre amis).<br />
<span id="more-373"></span></p>
<p><strong>PixFont Editor</strong> permet de :</p>
<ul>
<li>ouvrir / sauvegarder les librairies (projets)</li>
<li>ajouter / supprimer / modifier des polices à embarquer
<ul>
<li>identifiant</li>
<li>fichier de police à utiliser</li>
<li>style gras / italique</li>
<li>unicode à intégrer</li>
</ul>
</li>
<li>exporter la librairie au format <strong>SWF</strong> prête à être chargée dans nos application <strong>Flash</strong>, <strong>Flex</strong></li>
<li>tester la librairie après l&#8217;exportation et directement dans l&#8217;éditeur</li>
<li>checker les mises à jour de l&#8217;application</li>
</ul>
<p><br/><br />
On retrouve quelques fonctionnalités données par <strong>Adobe AIR</strong> comme :</p>
<ul>
<li>Association de fichier (.pxsfl)</li>
<li>le Drag&#8217;n Drop des polices .tff ou .otf sur les champs &laquo;&nbsp;fichier&nbsp;&raquo;</li>
</ul>
<p><br/><br />
<img src="http://pixlib.customactions.net/pixfont/screen01.png" alt="PixFont Editor screen" width="550" height="370" /><br />
<br/><br />
En backstage on retrouve un développement <strong>Adobe AIR</strong> / <strong>ActionScript 3</strong> basé sur : </p>
<ul>
<li>Adobe <a href="http://labs.adobe.com/technologies/air2/ ">AIR 2.0 (beta)</a></li>
<li><a href="http://palmer.googlecode.com">Pixlib</a> engine</li>
<li><a href="http://pixair.googlecode.com">PixAIR</a> Library (for AIR extension)
<li><a href="http://pixtms.googlecode.com">PixTMS</a> Library (pour les traductions)
<li><a href="http://pixpref.googlecode.com">PixPref</a> Library (pour la gestion des préférences)
<li><a href="http://www.aswing.org">AsWing</a> framework (pour l&#8217;interface utlisateur)
</ul>
<p>
Disponible pour plate-forme <strong>Mac OS</strong>, <strong>Windows</strong> et <strong>Linux</strong>.</p>
<p>Rendez vous sur <a href="http://pixfont.googlecode.com"><strong>PixFont Editor</strong> Google Code</a></p>
<table>
<tr>
<td style="border: 1px solid rgb(170, 170, 170); padding: 5px;"><a href="http://code.google.com/p/pixfont/downloads/list"><img src="http://pixlib.customactions.net/pixfont/badge_mac.png" alt="Mac installer" /></a></td>
<td style="border: 1px solid rgb(170, 170, 170); padding: 5px;"><a href="http://code.google.com/p/pixfont/downloads/list"><img src="http://pixlib.customactions.net/pixfont/badge_win.png" alt="Win installer" /></a></td>
</tr>
<tr>
<td style="border: 1px solid rgb(170, 170, 170); padding: 5px;"><a href="http://code.google.com/p/pixfont/downloads/list"><img src="http://pixlib.customactions.net/pixfont/badge_linux.png" alt="Win installer" /></a></td>
<td>&nbsp;</td>
</tr>
</table>
<p>
<a href="http://www.fdt.powerflasher.com" alt="FDT - Pure Coding Comfort"><img border="0" src="http://fdt.powerflasher.de/media/supported_by_FDT_187x35px.png" title="Supported by FDT" width="187" height="35"/></a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.customactions.net/2009/12/pixfont-editor-manage-shared-font-library/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
	</channel>
</rss>

